Entry tags:
TLV Permissions
OOC PREFERENCES:
•CONTACT METHOD:
anstaar on plurk or discord
•THREAD-JACKING: go right ahead!
•FOURTH WALLING / CANON PUNCTURE: OK to be informed of future events, not the rest
•BACKTAGGING: definitely!
•AVOIDED TOPICS: not any
•PREFERRED GENDER PRONOUN: she/her
IC CHARACTERISTICS:
•CURRENT CANON POINT: more than twenty years before canon
•PHYSICAL DESCRIPTION: Not yet fully grown to 6'3", but he's getting close. He's in his early twenties, but having not quite finished growing combined with wizard's tendencies to look young make it easy to mistaken him for being in his teens. He arms are marked from elbow to wrist along the vein with road map of scars: flesh has been slit, torn and bitten. There are some scars on his neck and chest, too. None are older than a few years, and all healing well those the scars will definitely last. He has surprising grace for someone so talk and gawky looking, but he has a great control over his body. Talks enthusiastically and quite often with gestures. Wide eyed staring in general, and just a general air of not being all there. He'll almost immediately change to 'modern' clothes for the most part. He wears modern shirts and pants in various styles, with a number of bracelets, necklaces, and earrings. He loves cheap and colorful jewelry.
•DEMEANOR: Antryg is friendly and personable. He can talk a lot when trying to avoid certain topics, but he likes to listen to other people and is considerate, for the most part.
•ABILITIES: there's extremely little Antryg couldn't do as extremely powerful mageborn who's been training since he as nine (though there's still always more to learn) so to break it down:
- physically: he can see in the dark, endure more physical hardship than a baseline human, has extremely good senses (they can be focused to do something like hear everything throughout a house if pushed, but even 'normally' are very good), has several years intensive training in fighting, well practiced at slight of hand
- in relation to others: can sense a lot about people, especially if they have magic. He's sensitive to the existence of any spells in general, and of different beings. He himself registers as having very high energy/magic if there are those who sense these things
- illusion: a major elements of a wizard's spell casting in a number of ways, as part of being a wizard is in seeing the world as it really is rather than illusions. The use of illusions can manifest in anything from being able to slip past in another guise to making them believe their son is a deer they're hunting. He has set up a lot of protections with them. Even when not actively pushing it, if you aren't actively looking it's hard to remember why he might be holding.
- miscellaneous: weather magic, can ill or well wish someone, create wizard marks through which he can monitor and even send spells through, summon elementals, read his fortune to a certain extent (it generally doesn't help) and enter dreams (not even on purpose). He can manipulate probabilities and effect people's emotions. He can heal himself and others. He also knows a lot of extremely dark magic which he doesn't want to touch.
- Antryg has specific special ability to be able to feel the void between universes and open gates between those universes (gate opening abilities not something he can access on the Barge)
•MEDICAL INFORMATION: Antryg is mageborn, which isn't entirely the same as human, but close enough to match up in most situations that would involve him being there.
•CABIN INFORMATION: A wooden door with nothing special to it, the cabin are the rooms he occupied with Salteris at the Birdcage (at the citadel of wizards), which include a small library and workshop
•OFFENSIVE SUBJECTS: Antryg is very good at seeming like nothing offends him, with the exception of behaving offensively to someone else, especially a woman
IC PERMISSIONS:
•MENTAL: definitely, with talk about how it will shake out between them afterwards as some of it has far greater effect/bad history than others
•MIMICRY: go ahead
•VIOLENCE: sure, he does his best not to fight seriously but he can be pulled out
•MAGIC: definitely, with talk of how well it will work!
•DEBATE: absolutely
•OTHER / NOTES: can he sense your magic link!
•CONTACT METHOD:
•THREAD-JACKING: go right ahead!
•FOURTH WALLING / CANON PUNCTURE: OK to be informed of future events, not the rest
•BACKTAGGING: definitely!
•AVOIDED TOPICS: not any
•PREFERRED GENDER PRONOUN: she/her
IC CHARACTERISTICS:
•CURRENT CANON POINT: more than twenty years before canon
•PHYSICAL DESCRIPTION: Not yet fully grown to 6'3", but he's getting close. He's in his early twenties, but having not quite finished growing combined with wizard's tendencies to look young make it easy to mistaken him for being in his teens. He arms are marked from elbow to wrist along the vein with road map of scars: flesh has been slit, torn and bitten. There are some scars on his neck and chest, too. None are older than a few years, and all healing well those the scars will definitely last. He has surprising grace for someone so talk and gawky looking, but he has a great control over his body. Talks enthusiastically and quite often with gestures. Wide eyed staring in general, and just a general air of not being all there. He'll almost immediately change to 'modern' clothes for the most part. He wears modern shirts and pants in various styles, with a number of bracelets, necklaces, and earrings. He loves cheap and colorful jewelry.
•DEMEANOR: Antryg is friendly and personable. He can talk a lot when trying to avoid certain topics, but he likes to listen to other people and is considerate, for the most part.
•ABILITIES: there's extremely little Antryg couldn't do as extremely powerful mageborn who's been training since he as nine (though there's still always more to learn) so to break it down:
- physically: he can see in the dark, endure more physical hardship than a baseline human, has extremely good senses (they can be focused to do something like hear everything throughout a house if pushed, but even 'normally' are very good), has several years intensive training in fighting, well practiced at slight of hand
- in relation to others: can sense a lot about people, especially if they have magic. He's sensitive to the existence of any spells in general, and of different beings. He himself registers as having very high energy/magic if there are those who sense these things
- illusion: a major elements of a wizard's spell casting in a number of ways, as part of being a wizard is in seeing the world as it really is rather than illusions. The use of illusions can manifest in anything from being able to slip past in another guise to making them believe their son is a deer they're hunting. He has set up a lot of protections with them. Even when not actively pushing it, if you aren't actively looking it's hard to remember why he might be holding.
- miscellaneous: weather magic, can ill or well wish someone, create wizard marks through which he can monitor and even send spells through, summon elementals, read his fortune to a certain extent (it generally doesn't help) and enter dreams (not even on purpose). He can manipulate probabilities and effect people's emotions. He can heal himself and others. He also knows a lot of extremely dark magic which he doesn't want to touch.
- Antryg has specific special ability to be able to feel the void between universes and open gates between those universes (gate opening abilities not something he can access on the Barge)
•MEDICAL INFORMATION: Antryg is mageborn, which isn't entirely the same as human, but close enough to match up in most situations that would involve him being there.
•CABIN INFORMATION: A wooden door with nothing special to it, the cabin are the rooms he occupied with Salteris at the Birdcage (at the citadel of wizards), which include a small library and workshop
•OFFENSIVE SUBJECTS: Antryg is very good at seeming like nothing offends him, with the exception of behaving offensively to someone else, especially a woman
IC PERMISSIONS:
•MENTAL: definitely, with talk about how it will shake out between them afterwards as some of it has far greater effect/bad history than others
•MIMICRY: go ahead
•VIOLENCE: sure, he does his best not to fight seriously but he can be pulled out
•MAGIC: definitely, with talk of how well it will work!
•DEBATE: absolutely
•OTHER / NOTES: can he sense your magic link!
